Monday, December 31, 2007

Banned books

In a world where sex, violence, and murder rule the television airwaves, it's hard to imagine that classic books such as Harper Lee's To Kill a Mockingbird and John Steinbeck's The Grapes of Wrath were ever banned for objectionable content. Read on to find out why the following seemingly innocent tales have been banned in various locales.

1. Fahrenheit 451 by Ray Bradbury

Ray Bradbury reportedly wrote this novel in the basement of the UCLA library -- on a pay-by-the-hour typewriter. Ironically, the story examines censorship, but unbeknownst to Bradbury, his publisher released a censored edition in 1967, nixing all profanity so the book would be safe for distribution in schools. A school in Mississippi banned the book in 1999 for the use of the very words Bradbury insisted be put back into the book when it was reprinted.

Anne Frank is just one of many surprising banned books.
The Diary of Anne Frank
is just one of many
surprising banned books.

2. Where's Waldo? Series by Martin Hanford

Who wants to look for Waldo when there are so many more interesting things to see in the pages of these colorful, oversized children's books? Waldo-mania swept the country in the mid-1990s, but schools in Michigan and New York wiped out Waldo because "on some of the pages there are dirty things." These "dirty things" included a topless lady on the beach. It's just a hunch, but if you can find her, Waldo's probably not far away. . . .

3. The American Heritage Dictionary

As recently as 1987, a school district in Anchorage, Alaska, went straight to the source of their problem and banned the whole darned dictionary. They didn't approve of the inclusion of certain slang usage for words like bed and knockers.

4. The Complete Fairy Tales of The Brothers Grimm by Jacob and Wilhelm Grimm

Those Grimm boys sure knew how to push the envelope. Most of the fairy tales we learned as kids are watered-down versions of classic Grimm stories such as Little Red Riding Hood and Hansel and Gretel. In the original works, however, there was more blood and fewer happy endings. Concerned parents have been contesting the literary merit -- and age-appropriateness -- of the Grimm Brothers' work since it was first published in the early 1800s.

On the next page, you'll find the continuation of our list of surprising banned books.
Top 5 Most Intriguing Lists
While you can browse through hundreds of fascinating lists at Extraordinary Lists, here are 5 lists that we feel are certain to amaze and entertain:

Sunday, December 30, 2007

Microprocessor

The computer you are using to read this page uses a microprocessor to do its work. The microprocessor is the heart of any normal computer, whether it is a desktop machine, a server or a laptop. The microprocessor you are using might be a Pentium, a K6, a PowerPC, a Sparc or any of the many other brands and types of microprocessors, but they all do approximately the same thing in approximately the same way.

A microprocessor -- also known as a CPU or central processing unit -- is a complete computation engine that is fabricated on a single chip. The first microprocessor was the Intel 4004, introduced in 1971. The 4004 was not very powerful -- all it could do was add and subtract, and it could only do that 4 bits at a time. But it was amazing that everything was on one chip. Prior to the 4004, engineers built computers either from collections of chips or from discrete components (transistors wired one at a time). The 4004 powered one of the first portable electronic calculators. Intel 4004 chip

If you have ever wondered what the microprocessor in your computer is doing, or if you have ever wondered about the differences between types of microprocessors, then read on. In this article, you will learn how fairly simple digital logic techniques allow a computer to do its job, whether its playing a game or spell checking a document!

Microprocessor Progression: Intel

Intel 8080
The Intel 8080 was the first microprocessor in a home computer. See more microprocessor pictures.

The first microprocessor to make it into a home computer was the Intel 8080, a complete 8-bit computer on one chip, introduced in 1974. The first microprocessor to make a real splash in the market was the Intel 8088, introduced in 1979 and incorporated into the IBM PC (which first appeared around 1982). If you are familiar with the PC market and its history, you know that the PC market moved from the 8088 to the 80286 to the 80386 to the 80486 to the Pentium to the Pentium II to the Pentium III to the Pentium 4. All of these microprocessors are made by Intel and all of them are improvements on the basic design of the 8088. The Pentium 4 can execute any piece of code that ran on the original 8088, but it does it about 5,000 times faster!

The following table helps you to understand the differences between the different processors that Intel has introduced over the years.

Name

Date

Transistors

Microns

Clock speed

Data width

MIPS

8080

1974

6,000

6

2 MHz

8 bits

0.64

8088

1979

29,000

3

5 MHz

16 bits
8-bit bus

0.33

80286

1982

134,000

1.5

6 MHz

16 bits

1

80386

1985

275,000

1.5

16 MHz

32 bits

5

80486

1989

1,200,000

1

25 MHz

32 bits

20

Pentium

1993

3,100,000

0.8

60 MHz

32 bits
64-bit bus

100

Pentium II

1997

7,500,000

0.35

233 MHz

32 bits
64-bit bus

~300

Pentium III

1999

9,500,000

0.25

450 MHz

32 bits
64-bit bus

~510

Pentium 4

2000

42,000,000

0.18

1.5 GHz

32 bits
64-bit bus

~1,700

Pentium 4 "Prescott"

2004

125,000,000

0.09

3.6 GHz

32 bits
64-bit bus

~7,000


Compiled from The Intel Microprocessor Quick Reference Guide and TSCP Benchmark Scores

Information about this table:

What's a Chip?

A chip is also called an integrated circuit. Generally it is a small, thin piece of silicon onto which the transistors making up the microprocessor have been etched. A chip might be as large as an inch on a side and can contain tens of millions of transistors. Simpler processors might consist of a few thousand transistors etched onto a chip just a few millimeters square.

  • The date is the year that the processor was first introduced. Many processors are re-introduced at higher clock speeds for many years after the original release date.
  • Transistors is the number of transistors on the chip. You can see that the number of transistors on a single chip has risen steadily over the years.
  • Microns is the width, in microns, of the smallest wire on the chip. For comparison, a human hair is 100 microns thick. As the feature size on the chip goes down, the number of transistors rises.
  • Clock speed is the maximum rate that the chip can be clocked at. Clock speed will make more sense in the next section.
  • Data Width is the width of the ALU. An 8-bit ALU can add/subtract/multiply/etc. two 8-bit numbers, while a 32-bit ALU can manipulate 32-bit numbers. An 8-bit ALU would have to execute four instructions to add two 32-bit numbers, while a 32-bit ALU can do it in one instruction. In many cases, the external data bus is the same width as the ALU, but not always. The 8088 had a 16-bit ALU and an 8-bit bus, while the modern Pentiums fetch data 64 bits at a time for their 32-bit ALUs.
  • MIPS stands for "millions of instructions per second" and is a rough measure of the performance of a CPU. Modern CPUs can do so many different things that MIPS ratings lose a lot of their meaning, but you can get a general sense of the relative power of the CPUs from this column.

From this table you can see that, in general, there is a relationship between clock speed and MIPS. The maximum clock speed is a function of the manufacturing process and delays within the chip. There is also a relationship between the number of transistors and MIPS. For example, the 8088 clocked at 5 MHz but only executed at 0.33 MIPS (about one instruction per 15 clock cycles). Modern processors can often execute at a rate of two instructions per clock cycle. That improvement is directly related to the number of transistors on the chip and will make more sense in the next section.

Microprocessor Logic


To understand how a microprocessor works, it is helpful to look inside and learn about the logic used to create one. In the process you can also learn about assembly language -- the native language of a microprocessor -- and many of the things that engineers can do to boost the speed of a processor.

A microprocessor executes a collection of machine instructions that tell the processor what to do. Based on the instructions, a microprocessor does three basic things:

  • Using its ALU (Arithmetic/Logic Unit), a microprocessor can perform mathematical operations like addition, subtraction, multiplication and division. Modern microprocessors contain complete floating point processors that can perform extremely sophisticated operations on large floating point numbers.
  • A microprocessor can move data from one memory location to another.
  • A microprocessor can make decisions and jump to a new set of instructions based on those decisions.

There may be very sophisticated things that a microprocessor does, but those are its three basic activities. The following diagram shows an extremely simple microprocessor capable of doing those three things:


This is about as simple as a microprocessor gets. This microprocessor has:

  • An address bus (that may be 8, 16 or 32 bits wide) that sends an address to memory
  • A data bus (that may be 8, 16 or 32 bits wide) that can send data to memory or receive data from memory
  • An RD (read) and WR (write) line to tell the memory whether it wants to set or get the addressed location
  • A clock line that lets a clock pulse sequence the processor
  • A reset line that resets the program counter to zero (or whatever) and restarts execution

Let's assume that both the address and data buses are 8 bits wide in this example.

Here are the components of this simple microprocessor:

  • Registers A, B and C are simply latches made out of flip-flops. (See the section on "edge-triggered latches" in How Boolean Logic Works for details.)
  • The address latch is just like registers A, B and C.
  • The program counter is a latch with the extra ability to increment by 1 when told to do so, and also to reset to zero when told to do so.
  • The ALU could be as simple as an 8-bit adder (see the section on adders in How Boolean Logic Works for details), or it might be able to add, subtract, multiply and divide 8-bit values. Let's assume the latter here.
  • The test register is a special latch that can hold values from comparisons performed in the ALU. An ALU can normally compare two numbers and determine if they are equal, if one is greater than the other, etc. The test register can also normally hold a carry bit from the last stage of the adder. It stores these values in flip-flops and then the instruction decoder can use the values to make decisions.
  • There are six boxes marked "3-State" in the diagram. These are tri-state buffers. A tri-state buffer can pass a 1, a 0 or it can essentially disconnect its output (imagine a switch that totally disconnects the output line from the wire that the output is heading toward). A tri-state buffer allows multiple outputs to connect to a wire, but only one of them to actually drive a 1 or a 0 onto the line.
  • The instruction register and instruction decoder are responsible for controlling all of the other components.

Although they are not shown in this diagram, there would be control lines from the instruction decoder that would:

  • Tell the A register to latch the value currently on the data bus
  • Tell the B register to latch the value currently on the data bus
  • Tell the C register to latch the value currently output by the ALU
  • Tell the program counter register to latch the value currently on the data bus
  • Tell the address register to latch the value currently on the data bus
  • Tell the instruction register to latch the value currently on the data bus
  • Tell the program counter to increment
  • Tell the program counter to reset to zero
  • Activate any of the six tri-state buffers (six separate lines)
  • Tell the ALU what operation to perform
  • Tell the test register to latch the ALU's test bits
  • Activate the RD line
  • Activate the WR line

Coming into the instruction decoder are the bits from the test register and the clock line, as well as the bits from the instruction register.

Microprocessor Memory

The previous section talked about the address and data buses, as well as the RD and WR lines. These buses and lines connect either to RAM or ROM -- generally both. In our sample microprocessor, we have an address bus 8 bits wide and a data bus 8 bits wide. That means that the microprocessor can address (28) 256 bytes of memory, and it can read or write 8 bits of the memory at a time. Let's assume that this simple microprocessor has 128 bytes of ROM starting at address 0 and 128 bytes of RAM starting at address 128.

Microprocessor Instructions

Even the incredibly simple microprocessor shown in the previous example will have a fairly large set of instructions that it can perform. The collection of instructions is implemented as bit patterns, each one of which has a different meaning when loaded into the instruction register. Humans are not particularly good at remembering bit patterns, so a set of short words are defined to represent the different bit patterns. This collection of words is called the assembly language of the processor. An assembler can translate the words into their bit patterns very easily, and then the output of the assembler is placed in memory for the microprocessor to execute.

Here's the set of assembly language instructions that the designer might create for the simple microprocessor in our example:

  • LOADA mem - Load register A from memory address
  • LOADB mem - Load register B from memory address
  • CONB con - Load a constant value into register B
  • SAVEB mem - Save register B to memory address
  • SAVEC mem - Save register C to memory address
  • ADD - Add A and B and store the result in C
  • SUB - Subtract A and B and store the result in C
  • MUL - Multiply A and B and store the result in C
  • DIV - Divide A and B and store the result in C
  • COM - Compare A and B and store the result in test
  • JUMP addr - Jump to an address
  • JEQ addr - Jump, if equal, to address
  • JNEQ addr - Jump, if not equal, to address
  • JG addr - Jump, if greater than, to address
  • JGE addr - Jump, if greater than or equal, to address
  • JL addr - Jump, if less than, to address
  • JLE addr - Jump, if less than or equal, to address
  • STOP - Stop execution

If you have read How C Programming Works, then you know that this simple piece of C code will calculate the factorial of 5 (where the factorial of 5 = 5! = 5 * 4 * 3 * 2 * 1 = 120):

a=1;
f=1;
while (a <= 5)
{
    f = f * a;
    a = a + 1;
}

At the end of the program's execution, the variable f contains the factorial of 5.

Assembly Language
A C compiler translates this C code into assembly language. Assuming that RAM starts at address 128 in this processor, and ROM (which contains the assembly language program) starts at address 0, then for our simple microprocessor the assembly language might look like this:

// Assume a is at address 128
// Assume F is at address 129
0   CONB 1      // a=1;
1   SAVEB 128
2   CONB 1      // f=1;
3   SAVEB 129
4   LOADA 128   // if a > 5 the jump to 17
5   CONB 5
6   COM
7   JG 17
8   LOADA 129   // f=f*a;
9   LOADB 128
10  MUL
11  SAVEC 129
12  LOADA 128   // a=a+1;
13  CONB 1
14  ADD
15  SAVEC 128
16  JUMP 4       // loop back to if
17  STOP

ROM
So now the question is, "How do all of these instructions look in ROM?" Each of these assembly language instructions must be represented by a binary number. For the sake of simplicity, let's assume each assembly language instruction is given a unique number, like this:

  • LOADA - 1
  • LOADB - 2
  • CONB - 3
  • SAVEB - 4
  • SAVEC mem - 5
  • ADD - 6
  • SUB - 7
  • MUL - 8
  • DIV - 9
  • COM - 10
  • JUMP addr - 11
  • JEQ addr - 12
  • JNEQ addr - 13
  • JG addr - 14
  • JGE addr - 15
  • JL addr - 16
  • JLE addr - 17
  • STOP - 18

The numbers are known as opcodes. In ROM, our little program would look like this:

// Assume a is at address 128
// Assume F is at address 129
Addr opcode/value
0    3             // CONB 1
1    1
2    4             // SAVEB 128
3    128
4    3             // CONB 1
5    1
6    4             // SAVEB 129
7    129
8    1             // LOADA 128
9    128
10   3             // CONB 5
11   5
12   10            // COM
13   14            // JG 17
14   31
15   1             // LOADA 129
16   129
17   2             // LOADB 128
18   128
19   8             // MUL
20   5             // SAVEC 129
21   129
22   1             // LOADA 128
23   128
24   3             // CONB 1
25   1
26   6             // ADD
27   5             // SAVEC 128
28   128
29   11            // JUMP 4
30   8
31   18            // STOP

You can see that seven lines of C code became 18 lines of assembly language, and that became 32 bytes in ROM.

Decoding
The instruction decoder needs to turn each of the opcodes into a set of signals that drive the different components inside the microprocessor. Let's take the ADD instruction as an example and look at what it needs to do:

  1. During the first clock cycle, we need to actually load the instruction. Therefore the instruction decoder needs to:
    • activate the tri-state buffer for the program counter
    • activate the RD line
    • activate the data-in tri-state buffer
    • latch the instruction into the instruction register
  2. During the second clock cycle, the ADD instruction is decoded. It needs to do very little:
    • set the operation of the ALU to addition
    • latch the output of the ALU into the C register
  3. During the third clock cycle, the program counter is incremented (in theory this could be overlapped into the second clock cycle).

Every instruction can be broken down as a set of sequenced operations like these that manipulate the components of the microprocessor in the proper order. Some instructions, like this ADD instruction, might take two or three clock cycles. Others might take five or six clock cycles.

ROM stands for read-only memory. A ROM chip is programmed with a permanent collection of pre-set bytes. The address bus tells the ROM chip which byte to get and place on the data bus. When the RD line changes state, the ROM chip presents the selected byte onto the data bus.

RAM stands for random-access memory. RAM contains bytes of information, and the microprocessor can read or write to those bytes depending on whether the RD or WR line is signaled. One problem with today's RAM chips is that they forget everything once the power goes off. That is why the computer needs ROM.

By the way, nearly all computers contain some amount of ROM (it is possible to create a simple computer that contains no RAM -- many microcontrollers do this by placing a handful of RAM bytes on the processor chip itself -- but generally impossible to create one that contains no ROM). On a PC, the ROM is called the BIOS (Basic Input/Output System). When the microprocessor starts, it begins executing instructions it finds in the BIOS. The BIOS instructions do things like test the hardware in the machine, and then it goes to the hard disk to fetch the boot sector (see How Hard Disks Work for details). This boot sector is another small program, and the BIOS stores it in RAM after reading it off the disk. The microprocessor then begins executing the boot sector's instructions from RAM. The boot sector program will tell the microprocessor to fetch something else from the hard disk into RAM, which the microprocessor then executes, and so on. This is how the microprocessor loads and executes the entire operating system.

Microprocessor Performance and Trends

The number of transistors available has a huge effect on the performance of a processor. As seen earlier, a typical instruction in a processor like an 8088 took 15 clock cycles to execute. Because of the design of the multiplier, it took approximately 80 cycles just to do one 16-bit multiplication on the 8088. With more transistors, much more powerful multipliers capable of single-cycle speeds become possible.

More transistors also allow for a technology called pipelining. In a pipelined architecture, instruction execution overlaps. So even though it might take five clock cycles to execute each instruction, there can be five instructions in various stages of execution simultaneously. That way it looks like one instruction completes every clock cycle.

Many modern processors have multiple instruction decoders, each with its own pipeline. This allows for multiple instruction streams, which means that more than one instruction can complete during each clock cycle. This technique can be quite complex to implement, so it takes lots of transistors.

Trends
The trend in processor design has primarily been toward full 32-bit ALUs with fast floating point processors built in and pipelined execution with multiple instruction streams. The newest thing in processor design is 64-bit ALUs, and people are expected to have these processors in their home PCs in the next decade. There has also been a tendency toward special instructions (like the MMX instructions) that make certain operations particularly efficient, and the addition of hardware virtual memory support and L1 caching on the processor chip. All of these trends push up the transistor count, leading to the multi-million transistor powerhouses available today. These processors can execute about one billion instructions per second!

64-bit Microprocessors

Sixty-four-bit processors have been with us since 1992, and in the 21st century they have started to become mainstream. Both Intel and AMD have introduced 64-bit chips, and the Mac G5 sports a 64-bit processor. Sixty-four-bit processors have 64-bit ALUs, 64-bit registers, 64-bit buses and so on.

One reason why the world needs 64-bit processors is because of their enlarged address spaces. Thirty-two-bit chips are often constrained to a maximum of 2 GB or 4 GB of RAM access. That sounds like a lot, given that most home computers currently use only 256 MB to 512 MB of RAM. However, a 4-GB limit can be a severe problem for server machines and machines running large databases. And even home machines will start bumping up against the 2 GB or 4 GB limit pretty soon if current trends continue. A 64-bit chip has none of these constraints because a 64-bit RAM address space is essentially infinite for the foreseeable future -- 2^64 bytes of RAM is something on the order of a billion gigabytes of RAM.

With a 64-bit address bus and wide, high-speed data buses on the motherboard, 64-bit machines also offer faster I/O (input/output) speeds to things like hard disk drives and video cards. These features can greatly increase system performance.

Servers can definitely benefit from 64 bits, but what about normal users? Beyond the RAM solution, it is not clear that a 64-bit chip offers "normal users" any real, tangible benefits at the moment. They can process data (very complex data features lots of real numbers) faster. People doing video editing and people doing photographic editing on very large images benefit from this kind of computing power. High-end games will also benefit, once they are re-coded to take advantage of 64-bit features. But the average user who is reading e-mail, browsing the Web and editing Word documents is not really using the processor in that way.



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Steven Spielberg 's jouney of Excellence

As a child, Cecil B. DeMille's production of The Greatest Show on Earth was the first movie Steven Spielberg ever saw, marking the beginning of his love affair with the world of film. Spielberg began making home movies at an early age, and, at 14, he won an award for a 40-minute war movie he called Escape to Nowhere. Spielberg attended Long Beach University, but dropped out to pursue his dream of a career in film. Television assignments followed, but it wasn't until 1971 with his direction of a Richard Matheson television adaptation called Duel that Spielberg's burgeoning reputation as a superb filmmaker was cemented.

1. Sugarland Express (1974)

Jaws, Steven Spielberg
Jaws was one of the
first blockbusters
directed by
Steven Spielberg.

Sugarland Express marked the big-screen directorial debut of Steven Spielberg. Starring Goldie Hawn, Ben Johnson, and William Atherton, this movie, based on a true story, revolves around a young woman who helps her husband escape from prison so they can kidnap their child who's been placed in foster care. Along the way, they take a policeman hostage, and the movie becomes a madcap escape caper. The film grossed more than $12 million and won Best Screenplay at the Cannes Film Festival. Incidentally, Sugarland Express was the first movie to feature a 360-degree pan with dialogue from within a car by utilizing a tracking shot from the front seat to the back.

2. Jaws (1975)

Based on the Peter Benchley novel, this horror film was released just in time for beach season. The villain was a carnivorous and very homicidal great white shark that attacked people in a quiet coastal town. But the film, which Spielberg calls the most difficult he's made, often played on the power of suggestion, proving that what the mind conjures in the imagination can sometimes be more powerful than an actual image. Jaws made the most of that, earning more than $260 million in the United States and setting a record at the time for box office gross. The film also won Oscars for editing, sound, and original score.

Steven Spielberg was only just cutting his teeth on Jaws. The next page reveals the classic hits Spielberg had waiting up his sleeve.

Top 5 Most Intriguing Lists
While you can browse through hundreds of fascinating lists at Extraordinary Lists, here are 5 lists that we feel are certain to amaze and entertain: